[Window Titles] Window00=Bridge Window01=Helm Window02=Gunsight Window03=GPS_PANEL Window04=Radio Fixed Window30=Forward Right Fixed Window31=Right Fixed Window32=Rear Right Fixed Window33=Rear Fixed Window34=Rear_Left Fixed Window35=Left Fixed Window36=Forward Left Fixed Window37=Down Fixed Window39=Forward Up Fixed Window40=Forward Right Up Fixed Window41=Right Up Fixed Window42=Rear Right Up Fixed Window43=Rear Up Fixed Window44=Rear Left Up Fixed Window45=Left Up Fixed Window46=Forward Left Up //---------------------------------------------- [Views] VIEW_FORWARD_WINDOWS=MAIN_PANEL VIEW_FORWARD_ZOOM=0.31 VIEW_FORWARD_EYE= 0.0, 0.0,50.0 //lat-vert-hor VIEW_FORWARD_DIR=14.0, 0.0, 0.0 VIEW_FORWARD_RIGHT_WINDOWS=30 VIEW_FORWARD_RIGHT_ZOOM=0.0 VIEW_FORWARD_RIGHT_EYE= 0.0,0.0,50.0 //lat-vert-hor VIEW_FORWARD_RIGHT_DIR=17.0,0.0,45.0 VIEW_RIGHT_WINDOWS=31 VIEW_RIGHT_ZOOM=0.31 VIEW_RIGHT_EYE= 0.0,0.0,50.0 //lat-vert-hor VIEW_RIGHT_DIR= 7.0,0.0,90.0 VIEW_REAR_RIGHT_WINDOWS=32 VIEW_REAR_RIGHT_ZOOM=0.31 VIEW_REAR_RIGHT_EYE=11.0,0.0,-30.0 //lat-vert-hor VIEW_REAR_RIGHT_DIR=55.0,0.0, 95.0 VIEW_REAR_WINDOWS=33 VIEW_REAR_ZOOM= 0.31 VIEW_REAR_EYE= 0.0,0.0,-100.0 //lat-vert-hor VIEW_REAR_DIR=-18.0,0.0, 215.0 VIEW_REAR_LEFT_WINDOWS=34 VIEW_REAR_LEFT_ZOOM= 0.31 VIEW_REAR_LEFT_EYE=-11.0,0.0, -30.0 //lat-vert-hor VIEW_REAR_LEFT_DIR= 16.0,0.0,-150.0 VIEW_LEFT_WINDOWS=35 VIEW_LEFT_ZOOM=0.31 VIEW_LEFT_EYE=-7.0,0.0, 50.0 //lat-vert-hor VIEW_LEFT_DIR=20.0,0.0,-90.0 VIEW_FORWARD_LEFT_WINDOWS=36 VIEW_FORWARD_LEFT_ZOOM=0.31 VIEW_FORWARD_LEFT_EYE= 0.0,0.0, 50.0 //lat-vert-hor VIEW_FORWARD_LEFT_DIR=15.0,0.0,-20.0 //------------------------------------------ VIEW_DOWN_WINDOWS=37 // OPC VIEW_DOWN_ZOOM=0.0 VIEW_Down_EYE= 0.0,0.0,0.0 //lat-vert-hor VIEW_Down_DIR= 0.0,0.0,0.0 //upwards,0,rear //------------------------------------------ VIEW_FORWARD_UP_WINDOWS=39 // Fire control unit VIEW_FORWARD_UP_ZOOM=0.31 VIEW_FORWARD_UP_EYE= 0.0,25.0, 0.0 //lat-vert-hor VIEW_FORWARD_UP_DIR= 0.0, 0.0,-5.0 VIEW_FORWARD_RIGHT_UP_WINDOWS=40 // 9up Stb Vordeck VIEW_FORWARD_RIGHT_UP_ZOOM= 0.31 VIEW_FORWARD_RIGHT_UP_EYE= 10.0,-5.0, 80.0 //lat-vert-hor VIEW_FORWARD_RIGHT_UP_DIR= -9.0, 0.0,-40.0 VIEW_RIGHT_UP_WINDOWS=41 // Fire control unit VIEW_RIGHT_UP_ZOOM= 0.31 VIEW_RIGHT_UP_EYE= 10.0,0.0,-30.0 //lat-vert-hor VIEW_RIGHT_UP_DIR= -4.0,0.0,86.0 VIEW_REAR_RIGHT_UP_WINDOWS=42 // Fire control unit VIEW_REAR_RIGHT_UP_ZOOM=0.31 VIEW_REAR_RIGHT_UP_EYE= 8.0,0.0,-90.0 //lat-vert-hor VIEW_REAR_RIGHT_UP_DIR= 0.0,0.0,135.0 VIEW_REAR_UP_WINDOWS=43 // Fire control unit VIEW_REAR_UP_ZOOM=0.31 VIEW_REAR_UP_EYE= 0.0,13.0, 45.0 //lat-vert-hor VIEW_REAR_UP_DIR= 0.0, 0.0,175.0 VIEW_REAR_LEFT_UP_WINDOWS=44 // Fire control unit VIEW_REAR_LEFT_UP_ZOOM=0.31 VIEW_REAR_LEFT_UP_EYE=-8.0,0.0,-90.0 //lat-vert-hor VIEW_REAR_LEFT_UP_DIR=-4.0,0.0,-135.0 VIEW_LEFT_UP_WINDOWS=45 // Fire control unit VIEW_LEFT_UP_ZOOM= 0.31 VIEW_LEFT_UP_EYE=-10.0, 0.0,-30.0 //lat-vert-hor VIEW_LEFT_UP_DIR= -4.0, 0.0,-94.0 VIEW_FORWARD_LEFT_UP_WINDOWS=46 // Fire control unit VIEW_FORWARD_LEFT_UP_ZOOM=0.31 VIEW_FORWARD_LEFT_UP_EYE=-7.5, 5.0,-35.0 //lat-vert-hor VIEW_FORWARD_LEFT_UP_DIR=-4.0, 0.0,-55.0 //-------------------------------------------------------- [Window00] file=Bridge.bmp size_mm=800 windowsize_ratio=1 position=2 visible=1 ident=Mainpanel gauge00=cessna_182.switches, 495,313,144 gauge01=fletcher_ship!clock, 225,409,99,97 gauge02=fletcher_ship!heading_indicator,581,365,85,78 gauge03=fletcher_ship!speed, 96,363,73,77 gauge04=fletcher_ship!fuel_gauge, 521,489,53,51 gauge05=SimIcons!Map Icon, 195,390,15,15 gauge06=SimIcons!GPS Icon, 195,420,15,15 gauge07=SeatAdj_grey!SeatAdj_grey, 662,454,29,29 gauge08=Beech_Baron!Strobe Lights, 677,355,25,20 [Window01] file=Helm.bmp size_mm=800,600 window_size_ratio=1.000 position=2 visible=1 ident=Helm [Window02] file=Gunsight.bmp size_mm=800,600 windowsize_ratio=1 position=2 visible=0 ident=Gunsight gauge00=24hind.hudcmp2, 403,380,60 gauge01=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge02=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge03=Beech_Baron!Strobe Lights,710,360,25,20 [Window03] Background_color=0,0,0 size_mm=456,378 window_size_ratio=1.000 position=6 visible=0 ident=GPS_PANEL window_size= 0.456, 0.456 window_pos= 0.000, 0.518 gauge00=fs9gps!gps_500, 0,0,456,378 [Window04] = Radio Stack BACKGROUND_COLOR=2,2,2 size_mm=156,308 window_size_ratio=1.0 position=8 visible=0 ident=RADIO_STACK_PANEL gauge00=Bendix_King_Radio!Bendix-King Radio Audio, 0, 0 gauge01=Bendix_King_Radio!Bendix-King Radio Nav-Comm 1, 0, 29 gauge02=Bendix_King_Radio!Bendix-King Radio Nav-Comm 2, 0, 86 gauge03=Bendix_King_Radio!Bendix-King Radio ADF, 0, 142 gauge04=Bendix_King_Radio!Bendix-King Radio DME, 0, 180 gauge05=Bendix_King_Radio!Bendix-King Radio Xpndr, 0, 217 gauge06=Bendix_King_Radio!Bendix-King Radio AP, 0, 262 //-------------------------------------------------------- //-------------------------------------------------------- [Fixed Window30] // Bridge file=9.bmp size_mm=800,600 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=30 gauge00=F16C_Radar,741,364,85,38 //Radar screen [Fixed Window31] // Bridge file=6.bmp size_mm=640,480 position=7 visible=0 ident=31 render_3d_window=1 nomenu=1 window_size= 1.000, 1.000 window_pos= 0.000, 0.000 [Fixed Window32] // Twin file=3.bmp size_mm=1024,768 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=32 [Fixed Window33] // Tripleturret file=Turret.bmp size_mm=1024,768 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=33 gauge00=switch9_O!switch, 559,544,20,10, boom2.wav[100] [Fixed Window34] // AA-Twin file=AA-Twin.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=34 gauge00=switch13_O!switch,523,583,15,10,Autocannon.wav[100] [Fixed Window35] // Bridge file=4.bmp size_mm=1024,768 position=7 visible=0 ident=35 render_3d_window=1 nomenu=1 window_size= 1.000, 1.000 window_pos= 0.000, 0.000 [Fixed Window36] // Bridge file=7.bmp size_mm=1024,768 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=36 ------------ [Fixed Window37] // OPC file=OPC.bmp size_mm=1024,768 visible=0 nomenu=1 render_3d_window=1 window_pos=0.0,0.0 window_size=1.000,1.000 ident=37 ------------- // Up Views [Fixed Window39] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=39 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 [Fixed Window40] // Gunsight file=9up.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=40 [Fixed Window41] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=41 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 [Fixed Window42] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=42 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 [Fixed Window43] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=43 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 [Fixed Window44] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=44 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 [Fixed Window45] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=45 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 [Fixed Window46] // Gunsight file=Gunsight.bmp size_mm=800,600 position=0 visible=0 window_pos=0.0,0.0 window_size=1.000,1.000 ident=46 gauge00=switch9_O!switch, 710,304,30,30, boom2.wav[100] gauge01=SeatAdj_grey!SeatAdj_grey,695,395,56,59 gauge02=Beech_Baron!Strobe Lights,710,360,25,20 //-------------------------------------------------------- [Default View] X=0 Y=0 SIZE_X=8191 SIZE_Y=6600